![]() ![]() There is a specific setup to this sheet so be careful with it. A2 are the “ground+ground decoration” autotiles. A1 are animated autoriles (usually water). The very first tile (upper left corner) in the B tile sheet is the “nothing” tile and must be empty and with a *star* passability. The B, C, D and E tile sheet are 512x512 pixels each, while the A tiles vary in size. If you’re unsure of how they work, try to simply replace the default tileset with what you want (water for water, walls for walls, grass for grass, etc). The A tiles have their own rules, which I won’t cover here. They can be configured from the Database. One tileset can hold the A1-5 tiles (the base tiles) and the B-E tiles (items, furniture, etc). This can mean changing the color of only one part of the tile or the entire thing (such as the bloom of a flower or the whole plant, leaves and all). ![]() Recoloring means changing the color of a tile. It’s usually done with plants (for wilderness natural effects) and small items. Clumping is to combine one or more tiles in a pattern so they create a cohesive and visually nice tiles. Rearranging is by far the easiest, it simply means moving the tile around in the grid so it has a different position (for example, moving furniture so they line up better with the walls). There are roughly 3 very simple techniques: rearranging, clumping and recoloring. I will not talk about complex editing because frankly, I can’t do it myself so well, nor will I explain how image editors work in detail: there are many tutorials out there and help files to help you out, I will only give basic instructions. Now, what I will describe here is extremely basic. Simple edits can go a long way, and give the dreaded “RTP style” a fresh look if used well. That said, I rarely see people posting screenshots of edited tilesets that are NOT parallaxes (those usually go hand in hand with editing so no need to mention them here), and there seems to be the fact that some people claim they could not “do that sort of thing”. So if you ever feel like those trees, caves and stones are looking boring, crack open a graphics editor and mess with the tiles a bit.” The same grassy tiles can become a different map just by changing the colors (making the coloring greyer, more vibrant, a different tone, whatever) same goes for walls and floors. Small objects like flowers and single tile decorations are usually simple to cut and combine. It’s simple enough to recolor the flowers or make a simple cut/paste job to come up with new items. You may find that repeating, for example, the same weeds and flowers in fields over and over across the world gets old. “Simple edits and recolors: Everyone can do this, and it helps a lot to create ambience. Once upon a time I submitted a mapping tutorial, and towards the end mentioned: You must credit Enterbrain if you use this.This is my second tutorial and a bit more technical than the one I did before, so please bear with me if I have a harder time explaining myself. You can use this in RPG Maker VX Ace, or in any other RPG Maker engine as long you own Aceįree for commercial and non-commercial gamesĬredit me as "Guiguimu". If you want to share, you can always link here or to my thread in RPG Maker Web! DO NOT REPOST or claim as yours! Like this, I have a tileset that is both a theater and a lab! I'm a mess xD Since I have tons of stuff to yet do, I'll probably separate these tilesets, but right now, it's like that ~~ The thing is that I have all my resources scattered around my folders, and they don't blend well to make a theme so I have been delaying everything. If you want to see how it looks in-game, here is a screenshot: On the lab part I still have tons of stuff to do so I'll not list them here yet eheheheh. I'll make a scenery, bigger curtains and other stuff to help bring more life. These are only edits from the RTP vx ace (except the gold decorations, I made them from scratch).īut this is ready ready to use if you ignore all the blank spaces! I had new ideas I'll add soon. I haven't done much here after what I showed you guys in my other account. ![]()
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